It is often possible to think that art creates its own technology. In this context, the relationship between art and technology is affected by current developments and technological equipment. It is also possible to see these effects in disciplines such as sculpture. Many media used in current life are digitally inverted. Especially recently, many digital-based art applications have become more popular. Digital sculpture also gets its share of interest in this process. In terms of digital sculpture making techniques, it is seen that some utilities are used in the design and creation stages of works.
In this study, computer programs and applications used as an aid in making digital sculptures will be examined. These programs will be evaluated in terms of factors such as efficiency, accessibility and ease of use for the artist in current possibilities, their effects will be examined and the paper will be concluded by evaluating the findings on the subject.
Key words: Sculpture, Digital sculpture, Technology and art, Contemporary sculpture