İdil Sanat ve Dil Dergisi
Cilt 11, Sayı 93  2022/5  (ISSN: 2146-9903, E-ISSN: 2147-3056)
Birsen ÇEKEN, Turgay KARATAŞ

NO Makale Adı

In today's world where technological developments take place at a dizzying pace, the development in internet and information technologies is also remarkable. Virtual display of objects in real time, increasing digitalization is entering almost every area of our lives. One of these technologies is augmented reality technology. Virtual reality, which was originally created for military purposes and aims to facilitate the work of personnel in military environments, has also developed in the civilian field after 1990. It has started to show itself in numerous fields from the cinema industry to the entertainment industry, from healthcare to industry, from archeology to education. Among these areas, the applications in the field of education, which is an area where countries allocate the most budget, draw attention. In addition to the development of the Internet and computers, the education sector, where smart devices and wearable technologies are rapidly integrated, has become an area where studies and applications are carried out with an increasing graphic for augmented reality. This study focuses on the use of technology in education by addressing what augmented reality applications are, the infrastructure and application software required for these technologies to be realized. Physics, mathematics, geometry, medicine, geography, history etc. He questions the applicability of this technology for the computer-aided modeling course, referring to the fact that studies have been carried out on such courses in the world and in our country. By emphasizing the importance of three-dimensional modeling of objects that are indispensable for augmented reality technologies and some realities that are difficult to understand, it examines the feasibility of original, efficient, interactive and relevant augmented reality studies for different lessons, especially the subject lesson.

Keywords: Augmented reality, virtual reality, computer graphics, three-dimensional modeling