Today, hybrid art applications attract attention as the integration of science, technology, new media and design. These art practices started with Modernism at the beginning of the 20th century, with the search for some changes in the understanding of art based on knowledge and talent, and a more determined search was started, especially since the 1960s. Artists collaborated with experts from different disciplines, and although these collaborations did not lead to a complete change in modern art, they aroused interest as hybrid applications that combine different competencies; It has been described as a necessity of modernism's search for innovation. Over time, it has been seen as interdisciplinary combinations, applications that combine experimental and research-based art, design and technology. In this study, it is aimed to clarify the definition, scope and blurriness of hybrid art by examining the application and theoretical infrastructure of today's hybrid art practices in the historical process, which combines different disciplines and stands out in unlimited processes and environments. The works, which have been put forward by the meeting of technology and art from the 1960s to the present, have been examined with examples through the theoretical framework.
Keywords: Hybrid art, integration, interdisciplinary art, art and technology, new media