In the 1960s, the door of the IT era, which occupies one room and is interconnected with computers capable of four operations, was opened in the 21st century with three-dimensional digital and virtual environments that imitate the real world in which we live. In 1972, Edwin Catmull's first three-dimensional hand model with a coating and movement produced in the digital environment, which challenged the challenges of his time, accelerated the research and developed a number of design methods for the identification, purpose and needs of three-dimensional objects in these digital environments. One way to create objects in a digital environment is to define the surfaces that make up their boundaries. In this context, the boundary representation of three-dimensional objects created in digital environments will be explained in this research with a sample study prepared by polygonal modeling method in Maya program.
Keywords: Three Dimensional Design, polygon modeling, boundary representation