Some tales are mythical, some of them reflects an account of the society and some others aim to create a
change in the society. In Lewis’s Carroll’s epic novel “Alice’s Adventures in Wonderland” (1865), there
are references to the political developments and cultural interactions of the era, as well as attempts to
question the existence. The falls putting forth the personal characteristics of the Alice figure, riddles stressing
Alice’s physical deficiencies, enlightening logic games, Alice’s reactions to the disproportionality or
disharmony stemming from rapid changes reflect the ethical and esthetical values of the era.
Alice’s Adventures in Wonderland, as a work having a content and structure making different phantasms
possible in response to historical, political and economic changes, can be examined on the basis of the
different roles given to women in society, as well as the changing quality of design in visual arts thanks to
technical and technological improvements.
This article aims to examine typical examples of the creative visual art applications showing the self-transformation
power of Alice under different conditions, transfers from dream to reality in social life, and
unchanging realities. Accordingly, Lewis’s Carroll’s Alice’s Adventures in Wonderland novel is compared
with Tim Burton’s “Alice in Wonderland” film on the basis of the G. Deleuze’s theory transforming
fantasy to phantasmagoria.
Keywords: Phantasm, Phantasmagoria, Alice’s Adventures in Wonderland, Lewis Carroll, Tim Burton