Technological developments, the computer and the products offered on the Digital Platform and the number of people using them are continuously increased. The power and impact of design are more effective in daily life than in the past, and their impact on individuals and societies is sharpening.
Other materials, such as the computer we use in digital environments, should be considered as tools that help the designer to demonstrate their creative skills in the environments that they create. When a well thought-out idea is being digitized, the subject may become unwarranted due to the lack of technical skills, inability to dominate the technical equipment to be used, and the lack of cultural and ethical skills. It is important to note that the creative thinking and idea development of the work is also essential in the study area.
Those who possess the power of technology and design can reach people and societies in different geographies to the extent they can control the rapid growth of this system. All people in every age group can be loaded with instantly accessible systems, especially with cartoon technology and desired cultural elements. We aim to consciously consume the individuals and societies with their analytical ideas about their own values.
Key Words: 3D Character, Modeling, Digital platform, Cartoon, Visual culture