Some tales are mythical, some of them reflects an account of the society and some others aim to create a change in the society. In Lewis’s Carroll’s epic novel “Alice’s Adventures in Wonderland” (1865), there are references to the political developments and cultural interactions of the era, as well as attempts to question the existence. The falls putting forth the personal characteristics of the Alice figure, riddles stressing Alice’s physical deficiencies, enlightening logic games, Alice’s reactions to the disproportionality or disharmony stemming from rapid changes reflect the ethical and esthetical values of the era.
Alice’s Adventures in Wonderland, as a work having a content and structure making different phantasms possible in response to historical, political and economic changes, can be examined on the basis of the different roles given to women in society, as well as the changing quality of design in visual arts thanks to technical and technological improvements.
This article aims to examine typical examples of the creative visual art applications showing the self-transformation power of Alice under different conditions, transfers from dream to reality in social life, and unchanging realities. Accordingly, Lewis’s Carroll’s Alice’s Adventures in Wonderland novel is compared with Tim Burton’s “Alice in Wonderland” film on the basis of the G. Deleuze's theory transforming fantasy to phantasmagoria.
Keywords: Phantasm, Phantasmagoria, Alice’s Adventures in Wonderland, Lewis Carroll, Tim Burton